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ecological interface design
An approach to interface design that uses Rasmussen’s abstraction hierarchy and skills-rules-knowledge framework to specify interfaces that support adaptive human operator behavior in the face of events or situations that systems designers did not anticipate.
A computational cognitive architecture introduced by Kieras in the late 1990s. EPIC is known for computationally implementing perceptual and motor processes. More information can be found in Kieras & Meyer, 1997; Meyer & Kieras, 1997a, 1997b.
Originating in the anthropology of Bronislaw Malinowski, this has come to mean the study of cultural and societal matters from inside their operations. It is associated with fieldwork, which emphasizes the importance of participatory methods for collecting data about social phenomena.
Founded by Harold Garfinkel, this is an alternate sociology that eschews the predominantly theoretical caste of sociology in favor of studies of the way in which social order is attested to, constituted, and used within the practical doings of societal members. Ethnomethodological studies of work have focused on the situated practices, methods, and interactions through which members order their work.