Friday, 9 December 2016, 2:02 AM
Site: Learning Management System
Course: 601393 - Human Computer Interaction Course File (603393CF-11)
Glossary: hci g
A

anthropology

The investigation of social structure, social relationships, and individual social action through an emphasis on culture—originally “other cultures” but increasingly the emphasis is on “home” cultures.

anthropomorphism

considering machines (especially computers) as if they have human capabilities or responsibilities

apex

A computational architecture using resource scheduling and reactive planning (techniques from artificial intelligence). More information can be found in Freed (1998). It has been used as a GOMS modeling tool (John, 2002; Remington, et al., 2002).

artifacts

A diverse class of human-created systems, applications, tools, and conventions, including language and mathematics, that mediate human activity. Artifacts are the products of prior human activity; they both enable and constrain current human activity, and their use helps to orient the design of future artifacts. An information artifact (as used in the cognitive-dimensions framework) is an artifact designed to store, create, present, or manipulate information, whether noninteractive (e.g., a book or a map) or interactive (e.g., a spreadsheet or a heating controller).

automatic cognitive processes

Processes that are relatively quick and effortless, requiring little attention or monitoring. Well-practiced skills, like walking and driving, or signing one’s name, are examples of automatic cognitive processes. See also controlled cognitive processes.

avatar

an icon or other visual depiction used to represent the user in an information display